Graveyard
The Graveyard should only be used by community members for READ operations. Burying heroes is an ACCESS_CONTROL operation. Sending heroes to this address through a general transfer function will leave the Hero locked in the contract but will not set the correct data parameters to be viewed in the in-game graveyard.
Contracts
Addresses
DFK Chain
| Name | Mainnet | Testnet |
|---|---|---|
| Graveyard | 0x280F9Bf2ae2B1AdCe6Cc611F6FD7AE3817888762 | 0x75b11708B6eB68692C7EE01DFeFe216C359Ab9b7 |
Interfaces
interface IGraveyard {
event DeathRecorded(uint256 heroId, string indexed deathReason, uint256 deathTime);
function buryHero(address _holder, uint256 _heroId, string _deathReason, address _previousOwner);
function deadHeroes(uint256) view returns (uint256 id, uint256 heroId, uint64 deathTime, string deathReason, address previousOwner);
function getDeadHero(uint256 _heroId) view returns (tuple(uint256 id, uint256 heroId, uint64 deathTime, string deathReason, address previousOwner));
function getDeadHeroes() view returns (tuple(uint256 id, uint256 heroId, uint64 deathTime, string deathReason, address previousOwner)[]);
function getProfileDeadHero(address _profile, uint256 _index) view returns (tuple(uint256 id, uint256 heroId, uint64 deathTime, string deathReason, address previousOwner));
function getProfileDeadHeroes(address _profile) view returns (tuple(uint256 id, uint256 heroId, uint64 deathTime, string deathReason, address previousOwner)[]);
function heroCore() view returns (address);
function heroToDeadHero(uint256) view returns (uint256);
function profileDeadHeroes(address, uint256) view returns (uint256 id, uint256 heroId, uint64 deathTime, string deathReason, address previousOwner);
}
ABIs
Historical Contracts
These contracts have been deprecated and should not be used. They are listed here for data analysis and tracking purposes only.
Addresses
Harmony
| Name | Mainnet | Testnet |
|---|---|---|
| Graveyard | 0x9CC714059943D5A726fAD11087Bb6d9Ab811A2E3 | 0xACebA5E9b4D6848fDe33853A0cfDA7414a840006 |